![]() This approach should be enjoyable because of the sense of progress. This makes this games interesting.Plus, the mobs should destroy you at low levels, but the higher level you are, the stronger, on the contrary, you start to destroy them. In such genres as Diablo, the character capabilities should be limited at the beginning of the game (little mana, inventory space, damage, hp, everything), but you must level up to remove these restrictions by getting new of talent points and gear. ![]() It’s not fun to gear up, it’s not fun to level up, it’s not fun to press your buttons. Gear is not interesting to change - stats do not give much, there is no feeling that I have become stronger after i changed piece of gear. It’s already easy, why even bother to level up? Due to scaling, there is no feeling that you are becoming stronger, and because of simplicity, there is no joy that you have leveled up. Diablo in D3 was much less fat than any random regular boss in D4 The bosses are also not difficult, but fat - click them for 5 minutes to kill. You can easily fly in and kill any crowd of mobs already at the lowest levels exept for a few elite packs. Zero challenge, just spam left click to win 95% of the time. There are few buttons to press, there are no skillshots- the gameplay is dull. It's recommended that you use the Inarius armor set for maximum effectiveness.-Two button game - click left click to win. You'll play with a melee style here, thanks to the Grim Scythe ability. This build was created by Deadset, a professional Diablo III player. ![]() Blood & Bone: Blood Rush – Rune: Potency.Reanimation: Command Skeletons – Rune: Frenzy.Secondary: Skeletal Mage – Rune: Singularity.Primary: Bone Spikes – Rune: Sudden Impact.When things get too hectic, use Blood Rush to teleport away from the fray (at a small cost to your health). Summon Skeletal Mages and use Command Skeletons to provide yourself an army, augmenting your attacks with the Frailty curse. This build uses Bone Spikes and Devour to keep the essence coming in. For this build, we've chosen skills that become available at early levels and remain worthwhile as you work your way up to 70. ![]()
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